Dear esther wiki
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It’s all one does in both Gone Home and Dear Esther, and this seeming simplicity is the basis of the argument denying them as games. In his case, Gone Home succeeds the most at its own conceit. His track rewards in-depth thinking because more of his clues come not from his own letters, but from the objects that make up his life and from the house itself. I found Terry’s interesting because his takes perhaps the most work to sort out. The Greenbrier mother and father, Jan and Terry, also have their tracks too. In addition, the player’s exploration–investigating rooms, reading notes and letters, listening to mixtapes–further fleshes out Sam’s story. A voiceover performance by Sarah Grayson lends a tenderness that I’ve seldom felt in a game.
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Primarily, Gone Home is the beautiful coming-of-age story of Sam, Kaitlin’s sister. As the player moves on, learning more about the Greenbrier family, a few tracks emerge.
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Early details help us jump to conclusions, most of them horrible, since the game has primed us for such. There are questions from the beginning of where everyone is. Mystery pulls the player through Gone Home and the Greenbrier house. See how well the game primes one’s senses? At its best, it uses the physical space to tell the story. It is the one room in the house that cannot be illuminated and the only one I refused to explore, for that reason. The instance is effective, if it shows the authorial rigging.) The second instance is much better executed. Only twice does the game step fully over into horror territory: once, in the sole jumpscare, which is either evidence of an actual haunting in the house or a reminder that the player needs to worry about a ghost (or simply a coincidence, but not really. In my playthrough, I turned on every light in that house, with a similar feeling of dread to the one that usually accompanies Silent Hill 2. The eeriness of the empty house, the sounds of its settling, and the storm rumbling outside place the player firmly in horror territory, expecting danger (such as a home invader, Jack Torrance’d father, etc.) Gone Home toys with these genre expectations. Anything further risks spoilers.Īt its core, Gone Home is a ghost story. The gameplay is based around you exploring the house and examining objects. It is best to approach the game with no more knowledge than this: you play as Kaitlin Greenbrier, a young woman coming home from a year abroad in 1995. Unfortunately for the reviewer, the less said about Gone Home, the better. While there are arguments over whether these two titles are indeed games, Gone Homeand Dear Esther are stunning works that the gaming world should proudly claim.